SSCVR
SSCVR is my experiment in viewing Skillshot City through an OpenXR headset. It renders the world from two viewpoints, adds bounded head tracking, and expands the normal render area for a tabletop-style view. It remains a work in progress, not a finished VR conversion.
What works
The documented setup uses a Quest 3 through Meta Quest Link. Camera angle, position, zoom and eye alignment are adjustable. Gameplay still uses keyboard and mouse rather than motion-controller interactions.
Separate from your normal installation
The installer makes an isolated copy of a legitimate Steam installation and checks the supported executable before applying the mod. The normal installation is read rather than modified. The repository does not distribute Skillshot City or its game assets.
Testing limits
I recommend singleplayer while this is experimental. Crashes are possible, multiplayer and ranked are not extensively tested, and compatibility is specific to verified game builds. Check the README and validation record for the current versions and headset-test status before trying it.
How it works
An OpenGL proxy adjusts rendering and sends separate eye views to an OpenXR compositor. It also keeps interface elements on a separate near-field layer. The launcher refuses an executable that does not match the supported revision.
This is an unofficial project, not endorsed by Skillshot City's developer, Valve, Meta or Khronos. My original code is Apache-2.0 licensed; that license does not cover the game or third-party assets.